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Question by Trild123787898 · Jan 04, 2019 at 07:15 PM · script.

does not want to setparent

When you drive up to the trigger zone when you press a key, the object does not want to beat 0 attention with the parent here is the code void OnTriggeStay(Collider other) {

         if (other.CompareTag ("Player") && Input.GetKey(KeyCode.E) ) {
             
             transform.SetParent (Player.transform);    
             }
         }
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Answer by sean244 · Jan 04, 2019 at 09:32 PM

What about rewriting it like this

 private void OnTriggerStay(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         if (Input.GetKey(KeyCode.E))
         {
             transform.SetParent(other.transform);
         }
     }
 }
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avatar image Trild123787898 · Jan 04, 2019 at 10:16 PM 0
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thank you very much, everything worked

avatar image Casiell · Jan 04, 2019 at 10:23 PM 0
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I assume it's the transform.SetParent(other.transform); line that did the trick? Because I see no reason why ifs should be separated, it should be the exact same thing

avatar image sean244 Casiell · Jan 04, 2019 at 10:27 PM 0
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Possibly. I'm not sure why his original code didn't work. I just rewrote his if statement to a nested one because it's more readable, but it's possible that it was only the transform.SetParent(other.transform); function that mattered.

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Answer by Vilhien · Jan 04, 2019 at 07:35 PM

Try switching your statement to say if(other.transform.tag=="Player"&&Input...

Also not sure if it matters but get rid of the space between SetParent(Player.transform);

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avatar image Trild123787898 · Jan 04, 2019 at 07:49 PM 0
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That's all done but nothing comes

     void OnTriggeStay(Collider other) 
     {
 
         if (other.transform.tag == "Player" && Input.Get$$anonymous$$ey($$anonymous$$eyCode.E) ) {
             
             transform.SetParent(Player.transform);    
             }
      }

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