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Question by Haldyr · Jan 04, 2019 at 01:47 PM · rotationmodel

Model deforming after rotation.

I made a blender (tank) model, and i would like to controll it like World of tanks. But when i rotated the gun barell, the gun barell will be deforming... I looked up question/answers like this but , when the scale 1,1,1 the problem is the same. Therefore the cordination System isn't collateral in this time

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avatar image Ady_M · Jan 05, 2019 at 10:10 PM 0
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Interesting... Just as a test, try putting it inside an empty object (in Unity) and then rotate the empty object.

avatar image Magso · Jan 06, 2019 at 12:21 AM 0
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The parent needs to be scaled to 1,1,1 otherwise the scale of the child will be multiplied by the local scale of the parent.

avatar image Ady_M · Jan 06, 2019 at 01:31 AM 0
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Since he mentioned scale (1, 1, 1) I assumed he had checked the parents. @Haldyr, have you checked every single parent all the way to the root?

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