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Model deforming after rotation.
I made a blender (tank) model, and i would like to controll it like World of tanks. But when i rotated the gun barell, the gun barell will be deforming... I looked up question/answers like this but , when the scale 1,1,1 the problem is the same. Therefore the cordination System isn't collateral in this time
gunbarell1.jpg
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gunbarell2.jpg
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Interesting... Just as a test, try putting it inside an empty object (in Unity) and then rotate the empty object.
The parent needs to be scaled to 1,1,1 otherwise the scale of the child will be multiplied by the local scale of the parent.
Since he mentioned scale (1, 1, 1) I assumed he had checked the parents. @Haldyr, have you checked every single parent all the way to the root?