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Question by Ziuber · Mar 15, 2017 at 01:18 PM · navmeshnavmeshagentnavigationartificial intelligence

Moving NavmeshAgent

Hi, I have some gameobjects that each have a navmeshagent component assigned to them. I need to move them similarly to rigidbody.AddForce() method so they can collide with other objects. I tried Rigidbody.velocity, Rigidbody.AddForce(), MavmeshAgent.Move() and NavMeshAgent.velocity, but none of them works.

I'm trying to integrate Reciprocal Velocity Obstacles (RVO) into my navigation system because Unity's navigation just doesn't work for me. I use NavmeshAgents solely for calculating paths.

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