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Question by DiamondMC102 · Sep 06, 2017 at 03:10 AM · c#animationanimatorscript.

How to check if Animator is playing

How can I check if my Animation is playing in my Animator


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Indingo_Lava_Burst_Activator_Deactivator : MonoBehaviour {

 private PolygonCollider2D myPolygonCollider2D;

 private Animator myAnimator;

 private bool lava_burst;

 private Rigidbody2D MyRigidbody;

 private Indingo_Movement indingoMovement;

 private Indingo_Jump_01 indingoJump01;

 private Indingo_Jump_02 indingoJump02;

 // Use this for initialization
 void Start()
 {
     myPolygonCollider2D = GetComponent<PolygonCollider2D>();
     myPolygonCollider2D.enabled = false;
     myAnimator = GetComponent<Animator>();
     MyRigidbody = GetComponent<Rigidbody2D>();
     indingoMovement = GetComponent<Indingo_Movement>();
     indingoJump01 = GetComponent<Indingo_Jump_01>();
     indingoJump02 = GetComponent<Indingo_Jump_02>();
 }

 // Update is called once per frame
 void FixedUpdate()
 {
     if (Input.GetKey(KeyCode.G))
     {
         myAnimator.SetBool("lava_burst", true);
         myPolygonCollider2D.enabled = true;
         indingoMovement.enabled = false;
         indingoJump01.enabled = false;
         indingoJump02.enabled = false;
     }
     else
     {
         myAnimator.SetBool("lava_burst", false);
         myPolygonCollider2D.enabled = false;
         indingoMovement.enabled = true;
         indingoJump01.enabled = true;
         indingoJump02.enabled = true;
     }

     if (MyRigidbody.velocity != Vector2.zero)
     {

         myPolygonCollider2D.enabled = false;
         Debug.Log ("Player Is Moving");

     }
 }

}

alt text

unity-561f1-personal-64bit-mainunity-indingo-tnlon.png (72.2 kB)
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Answer by GlitchCrew · Sep 06, 2017 at 04:04 AM

If you want to get certain information about the animator from code, you need to use AnimatorStateInfo struct. Check the documentation:

https://docs.unity3d.com/ScriptReference/AnimatorStateInfo.html

Or just use GetCurrentAnimatorStateInfo() on your animator.

I think that you will need to do something with normalizedTime of the current state but I'm not sure because that really depends on your specific problem.

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Answer by Akusan · Sep 06, 2017 at 03:37 AM

You can check if your animation is playing by running your game then selecting your character with animation and you will see a blue bar underneath the current animation it is running

alt text

On script, you can use:

 GetCurrentAnimatorStateInfo()


animation.png (51.2 kB)
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avatar image DiamondMC102 · Sep 06, 2017 at 04:07 AM 0
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How can I check it in a script?

avatar image DiamondMC102 · Sep 06, 2017 at 04:23 AM 0
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How do I check if animation is playing by using c#

avatar image Akusan · Sep 06, 2017 at 10:06 AM 0
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On script you need to use GetCurrentAnimatorStateInfo()

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Answer by Tekksin · Jun 28, 2018 at 07:29 AM

 string animName;
 string animName2 = this.anim.GetCurrentAnimatorClipInfo (0) [0].clip.name;
 while (animName == animName2) {
     if (anim.GetCurrentAnimatorClipInfo (0).Length != 0) {
         animName = this.anim.GetCurrentAnimatorClipInfo (0) [0].clip.name;
         print ("playing " + animName);
     } else {
         print ("sometimes the array index doesn't have anything. this avoids errors)";
     }
     yield return null;
 }
 print("The new anim that's playing is: " + animName);

I've searched the internet up and down, and haven't seen this kinda check. Lets you know AS SOON AS an animator clip finishes. And it averts unity's pesky little errors.

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