Object not where it is supposed to be
Vector2 newPos = new Vector2(0, scrollerDist - 0.32f); Debug.Log(scrollerDist - 0.32f); scroller.position = newPos;
The object's Y position comes out at -17, instead of the small decimal it needs to be. Anybody know why?
The position the object gets when i set its position to (0,1,0) is x: -24.78, y: -16.6, i dont know whats happening
Answer by TempleStudios · Apr 15, 2020 at 01:19 AM
scrollerDist is a float that goes from 0 -> 0.64 repeatedly
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