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Question by 842895893 · Aug 24, 2017 at 03:25 PM · save datasaveload

What does "SerializationException: Unexpected binary element: 116" mean?

This happened after I shrunk down my script to just one function for refreshing the saved data. The Unity Console doesn't give me any error after I saved the script. This issue shows up when I run my app in Unity. I tried to change the script execution order, but no luck either. I copied the code from my previous script; it worked fine recently.

 using System.Collections;
 using UnityEngine;
 using System.IO;
 using System.Runtime.Serialization.Formatters.Binary;
 
 public class UserInfo : MonoBehaviour {
 
     public string _UserName;
     public ArrayList SavedGamerID;
     public string ServerName;
 
     void Start(){
 
 
         this.gameObject.GetComponent<DownloadAndUpLoadUserData>().DownloadLocalUserData();
 
         RefreshSavedUserInfo();
 
     }
 
 
     public void RefreshSavedUserInfo() {
 
 
         if (File.Exists(Application.persistentDataPath + "/UserInfo/UserAccount.save"))
         {
 
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/UserInfo/UserAccount.save", FileMode.Open);
             UserData data = (UserData)bf.Deserialize(file);
 
             _UserName = data.UserName;
             SavedGamerID = new ArrayList(data.GamerInfo);
             
 
             file.Close();
 
         }
 
     }
 
     public void SaveUserInfo() {
 
         FileStream file;
 
         BinaryFormatter bf = new BinaryFormatter();
         file = File.Create(Application.persistentDataPath + "/UserInfo/UserAccount.save");
         UserData data = new UserData();
 
         data.UserName = _UserName;
         data.GamerInfo = new ArrayList(SavedGamerID);
 
         bf.Serialize(file, data);
 
         RefreshSavedUserInfo();
     }
 
 }
 


[1]: /storage/temp/100599-capture.png

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Answer by Bunny83 · Aug 24, 2017 at 03:39 PM

You most likely changed something in your "UserData" class. This will break any save you have created previously. The binary formatter stores the object in a binary format. The class need to be exactly the same. So you need to delete all previous saves you created.

btw: Why do you use an "ArrayList"? It's an untyped collection. You really should use a generic List instead.

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avatar image 842895893 · Aug 24, 2017 at 03:57 PM 0
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It worked!!!! Thank you. I will go looking up for generic List

avatar image Cherno · Aug 24, 2017 at 04:26 PM 0
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By the way, you might want want to look into Data Contract Versioning if you keep updating classes that have to be loaded from older saves.

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