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Question by kylerziegler · Jan 02, 2019 at 11:00 PM · scene-loadingscene-switchingscenesdropdown

Loading a specific scene based on the input from the Dropdown,Loading a specific scene based on the Dropdown data

I'm trying to make a compendium for me and my DnD group of certain quick reference rules, similar to this app on the play store: https://play.google.com/store/apps/details?id=org.evilsoft.pathfinder.reference&hl=en_US an idea that I've had was to use the Dropdown list to select certain things (Like quick reference -> conditions, dying, movement -> then transferring to the specific scene that they select). I'm a bit new to coding, so I'm completely lost on the subject. Below is a jumble of code that I was putting together, each a different idea, so it shouldn't quite be looked at as a coherent script. Any help or tips would be appreciated.

I'm also very open to going a different route, if it deems easier or more efficient.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class SceneLoader : MonoBehaviour
 {
     public Dropdown myDropdown;
     public void LoadNextScene()
     {
         /* Declare and define an interger variable called currentSceneIndex within the
         scene manager class, telling it to run the method GetActiveScene() and tell us
         the current buildIndex, the active scene*/
         int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
         //Load the next scene
         SceneManager.LoadScene(currentSceneIndex + 1);
     }
 
     public string sceneToLoad = Dropdown.OptionData;
 
     private void Update()
     {
         switch (myDropdown.value)
         {
             case 1:
                 for (int index = 0; index < myDropdown.value; index++)
                 {
                     SceneManager.LoadScene(myDropdown.value);
                 }
                 break;
         }
     }
 }


,

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