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Question by acclogin71 · Jan 02, 2019 at 05:20 PM · scripting problemmaterialchange material

how to switch material with script?

I want to do something like if material on that gameObject is matA switch it to matB and if it has matB switch it to matA, while

    Debug.Log(this.GetComponent<Renderer>().material.name);  

does return name of material on that gameObject, but

    if (this.GetComponent<Renderer>().material.name == "MatA")
     {
         Debug.Log("reached here");
     }

doesnt return anything(it doesnt reach there even though gameObject has MatA), how come ?

also, what do I write inside if() statement to switch color to MatB ?

EDIT : -

     if (this.GetComponent<Renderer>().sharedMaterial.name == "MatA")
       {
           Debug.Log("reached here");
       }  


it does reach here now, if I change material to sharedMaterial.

but I dont know what do I put inside if statement to find material and assign it to this.gameObject ?

thanks in advanced

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Answer by Ambrose998800 · Jan 02, 2019 at 05:42 PM

Try not to reference by name:

 public Material MatA;
 public Material MatB;
 
 void ChangeMat()
 {
     Material CurrentMat = gameObject.getComponent<Renderer>().material;
     if (CurrentMat == MatA)
    {
       CurrentMat = MatB;
    }
    else if (CurrentMat == MatB)
    {
       CurrentMat = MatA;
    }
 }
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avatar image acclogin71 · Jan 02, 2019 at 05:54 PM 0
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hi, thanks for the reply,

unfortunately, it doesnt work. I dont know whats wrong, it look like it should work, it doesnt even show any error.

avatar image Hellium acclogin71 · Jan 02, 2019 at 06:01 PM 0
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Try calling the shared$$anonymous$$aterial

 $$anonymous$$aterial Current$$anonymous$$at = gameObject.getComponent<Renderer>().shared$$anonymous$$aterial;
avatar image acclogin71 Hellium · Jan 02, 2019 at 06:13 PM 0
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still doesnt work. plus while we are at it, how do I find material so I dont have to assign them manually in

      public $$anonymous$$aterial $$anonymous$$atA;

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