how to change quality setting depending on android unity ?
hello , i'am making my first game in unity and i'am having some problems with low end devices , so i want to use 2 quality setting depending on the user device , i know how to use "QualitySettings.SetQualityLevel" , but the problem here is how to detect that the user have a low end device ? i thought about checking the fps but it would be too late right ? i thought about checking the resolution but some devices have a 1080p with bad graphic cards and some devices have 720p with good graphic cards ! so what would be the best way to do it ? thank you very much :D
Your answer
Follow this Question
Related Questions
Very strange problem that occure only in Built game (not in Editor) 0 Answers
How to change Default in Quality Settings via script? 0 Answers
Shadows still showing on iOS ad hoc even though disabled? 1 Answer
Why does QualitySettings.masterTextureLimit work in the editor but not in a build? 1 Answer
Very bad graphics quality and terrible looking shadows in WebGL build 1 Answer