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Question by vizzorer · Jan 02, 2019 at 03:51 PM · collisioncolliderfloat

How to access float from other script?

Why is my CurrentPetDamage = 0 in my Debug.Log when in inspector its showing something different? Any ideas? When I put some number in my DealPetDamage as a float it works, but when I use a float from other script it doesnt.

First snippet of script(On a button in shop):

     public void PurchasedItem()
     {
         if (goldmanager.gold >= cost)
         {
             SpawnPet();    
             goldmanager.gold -= cost;
             count += 1;
             cost = Mathf.Round (baseCost * Mathf.Pow(1.25f, count));
             DamagePerSec.Instance.PetDPS += PetDPSUpgrade;
             CurrentPetDamage += PetDPSUpgrade;

Second snippet of script(EnemyHealth):

         void OnCollisionEnter2D (Collision2D col)
  {

     if (col.gameObject.tag=="Pet")
     {
         Debug.Log("Pet attack for: " + PetManager.Instance.CurrentPetDamage);
         DealPetDamage(PetManager.Instance.CurrentPetDamage);
     
     }

     else
     {
         DealProjectileDamage(Shooting.Instance.clickPower);
     }
 void DealPetDamage(float damageValue)
     {
         CurrentHealth -= PetManager.Instance.CurrentPetDamage;
         healthbar.value = CalculateHealth();
         if(CurrentHealth <= 0)
         {
             Die();
         }
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avatar image JVene · Jan 02, 2019 at 07:01 PM 0
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I don't see enough code to be of much help. Generally using a reference to an instance of another class isn't an issue for public values, but I can't see where Pet$$anonymous$$anager.Instance is getting it's value. Usually when you have mysteries like you describe it is the reference to the instance is pointing to the wrong instance.

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Answer by 3kWikiGames · Jan 02, 2019 at 06:50 PM

You'll need to make sure that the value is a public static float variable to be accessed in another script. Then by writing the name of the script (period) and then the variable name it will be accessible. Ex: Onabuttoninshop.CurrentPetDamage += 2; (this would be in your enemyhealth script.

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avatar image sean244 · Jan 02, 2019 at 10:32 PM 0
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He already did that. He put the variable inside of a singleton. Didn’t you read his code?

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