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Question by DOpeIncorp · Jul 09, 2018 at 03:12 AM · 2d gamerandomterrain generationchunksprocedural-terrain

How do you create 2D procedural terrain generation where everywhere you go its a new chunk of terrain and the old chunks not on the screen get deleted?

I am trying to create a 2D RPG game in which generates new terrain wherever you go. When you move the character in one direction new terrain is loaded and if you move back to where you just were it would be different to before. I am quite new to procedural terrain generation and perlin noise so I have pretty much no idea on how to do this. If it would be ok, would someone also tell me how to have random generated trees. How would I do this...

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