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Question by brentshermana · Jun 29, 2015 at 12:30 PM · c#filefile-iostreamreader

Does StreamReader work when porting to OSX?

I've built a game which runs perfectly in the debug window, but won't perform specific tasks which rely upon a certain text file (direct child to 'Assets') after being built for mac OSX. I figure the only reason this wouldn't work after being ported is that:

1) Unity doesn't fully support this method of reading text, or

2) I need to place the text file someplace else

Has anyone experienced a similar problem?

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Answer by joeyberger7279 · Feb 16, 2016 at 01:00 PM

Try writing to a .docx- that worked great for me.

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