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Question by edufissure · Jan 01, 2019 at 07:18 PM · animationmixamomodification

Modify mixamo animation in unty

Hello, i have made one character using makehuman + generated fbx + generate different animations with mixamo ( dying, walking with gun, shooting.. etc...) alt text

Then i would like to add a weapon ( gun taken form turbosquid). I have the gun imported in unity at seems ok...

But if i put the character in scene as you can watch in above image, i can "see" left hand, left arm all the rig ( i have imported as humanoid rig and animations work very well).

But in the fbx imported that you can see in the project hierachy, i cant modify the fbx, cant add a component or at least i dont know how...Ther

Ideally would be to change one avatar adding the pistol ex: left hand, and that all were modified, in different animations including in all the pistol in left hand....There are only two "fixed parts" the mesh and the hips

upload_2019-1-1_13-40-19.pngalt text

I attach an image of one animation just to clarify ( i d like to include the weapon between the hands)

upload_2019-1-1_13-35-53.png

So i have other animations, pistol walk, pistol run, shooting, draft shooting...

Summarizing a workflow or help on how to add an element in this case gun, to this animations.....

Sorry for my bad english...

Thanks

Happy new year...

area-de-trabajo-1-068.png (456.6 kB)
area-de-trabajo-1-067.png (344.5 kB)
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Answer by Razor1994 · Jan 01, 2019 at 11:36 PM

Can you please include an image of the animation being viewed in the animation window? You can do that by opening the animation window (Window -> Animation) and selecting the animation itself. As far as i know you can not edit animations that are imported with a model.

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avatar image KOORY · Nov 03, 2020 at 05:01 PM 2
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You can, Just expand the package, then duplicate the animation file inside it to a separate animation file.

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