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Modify mixamo animation in unty
Hello, i have made one character using makehuman + generated fbx + generate different animations with mixamo ( dying, walking with gun, shooting.. etc...)
Then i would like to add a weapon ( gun taken form turbosquid). I have the gun imported in unity at seems ok...
But if i put the character in scene as you can watch in above image, i can "see" left hand, left arm all the rig ( i have imported as humanoid rig and animations work very well).
But in the fbx imported that you can see in the project hierachy, i cant modify the fbx, cant add a component or at least i dont know how...Ther
Ideally would be to change one avatar adding the pistol ex: left hand, and that all were modified, in different animations including in all the pistol in left hand....There are only two "fixed parts" the mesh and the hips
upload_2019-1-1_13-40-19.png
I attach an image of one animation just to clarify ( i d like to include the weapon between the hands)
upload_2019-1-1_13-35-53.png
So i have other animations, pistol walk, pistol run, shooting, draft shooting...
Summarizing a workflow or help on how to add an element in this case gun, to this animations.....
Sorry for my bad english...
Thanks
Happy new year...
Answer by Razor1994 · Jan 01, 2019 at 11:36 PM
Can you please include an image of the animation being viewed in the animation window? You can do that by opening the animation window (Window -> Animation) and selecting the animation itself. As far as i know you can not edit animations that are imported with a model.
You can, Just expand the package, then duplicate the animation file inside it to a separate animation file.
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