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Question by ZDS Alpha · Mar 16, 2015 at 11:00 AM · assetnot workingassetdatabaseadd

Why this code not working???

I am trying to save a mesh in assets. But it is not working.

I am making an editor window. Here is a test code:

         if (GUILayout.Button ("Try Save")) {
             AssetDatabase.AddObjectToAsset (new Mesh(),"Assets/text_M.asset");
             AssetDatabase.Refresh ();
         }


When I clicked "Try Save" button.. nothing happened. object is not saved.... Why???

I am using Unity 5 Personal Edition.

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avatar image HarshadK · Mar 16, 2015 at 11:41 AM 1
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What do you mean by nothing happened? If you could state what result you were expecting, people might get a good idea of your issue.

avatar image ZDS Alpha · Mar 16, 2015 at 01:38 PM 0
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The object is not saved I tried loading the object by same path... but it returned nothing.

avatar image HarshadK · Mar 16, 2015 at 02:16 PM 1
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Can you show us how you are trying to check if there is something in that asset?

avatar image ZDS Alpha · Mar 16, 2015 at 02:36 PM 0
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Thanks it(AssetDatabase.CreateAsset) worked... I was missing this.

avatar image oscarlosu · Mar 16, 2015 at 02:37 PM 1
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Glad I was able to help. :)

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Answer by oscarlosu · Mar 16, 2015 at 01:59 PM

Are you trying to save the mesh as an asset (AssetDatabase.CreateAsset) or trying to add the mesh to an existing asset? Do you call AssetDatabase.SaveAssets at some point?

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avatar image ZDS Alpha · Mar 16, 2015 at 02:48 PM 0
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The problem is solved. I was trying to create mesh of a skinned mesh. And to save it.

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