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Question by unity_4v6a-t1TEhfT4Q · Oct 19, 2020 at 09:32 AM · 3dshadersshader programmingfovstencil

My object keeps rendering the object in the back first using stencil buffer

The game that I've been developing has come to a pause because of this. I'm new at shader programming and barely grasped the basics of it.

Problem: alt text

What I want to achieve: alt text

The wall thats blocking the object has Unlit/Color shader. My object has stencil:

         Tags {"Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "TransparentCutout" "Queue"="Geometry" }
         LOD 100

         Lighting Off

         Stencil {
             Ref[_StencilRef]
             Comp Equal
         }

The Object masking stencil shader has:

             Stencil{
         Ref[_StencilRef]
         Comp Always
         Pass Replace
     }


The FOG plane shader: Tags { "Queue"="Transparent" "RenderType"="Transparent" "Queue"="Geometry" } LOD 200

     Stencil {
         Ref [_StencilRef]
         Comp Equal
     }

I am really frustrated by this please help if anyone knows what to do about this.

problem.png (96.6 kB)
achieve.png (93.5 kB)
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