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How to make whole navmesh agent avoid carves rather then center of it?
Currently only center of my navmesh agents avoid navmesh carves. This causes collisions with obstacles. Is there a way to make the "whole" navmesh agent avoid carves created by obstacles when calculating the path?
Note: I cannot bake with obstacles because they will be added on runtime. But they will stay stationary after added to scene.
Thanks in advance.
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