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Question by smirlianos · Jul 24, 2013 at 06:34 PM · rigidbodygravityjumpaddforceforce

Change rigidbody's jumping speed

Hello,

i make a 2d gave and the player is a rigidbody. I use "rigidbody.AddForce(0,300,0)" to make him jump, but I want him to stay less time on air. Like he makes a small vurve from ground to air. In other words I want the falling speed to increase.

How can I do this?

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Answer by robertbu · Jul 24, 2013 at 08:32 PM

Possible solutions:

  • You can increase gravity. Go to Edit/Project Settings/Physics. Edit -9.81 to some stronger value. Note you'll have to increase your force applied in AddForce() to get the same height of jump.

  • You can replace gravity by your own force either in your script, or you can use the Constant Force component.

  • You can add a single burst of force when the object turns around as @highpockets suggests.

  • You could apply (or augment gravity) with a constant force only when the object is dropping. You can use Rigidbody.velocity and apply the force only when the 'y' value is negative.

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avatar image smirlianos · Jul 27, 2013 at 11:10 AM 0
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Thanks, I changed the gravity force!

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Answer by highpockets · Jul 24, 2013 at 08:06 PM

track the y position like this:

 Vector2 lastPos;
 bool movingDown`= false;

void Update()'

 if( lastPos.y > transform.position.y `&& movingDown = false`)
 {
 
 rigidbody.AddForce(0,-300,0);
 movingDown = true;
 }
 
 lastPos = transform.position;

So when your y position is lower than the last frame you will start to add force downwards.

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avatar image DKaraush · Jul 23, 2017 at 09:52 AM 0
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Are you sure that falling speed will be the same between 20fps and 200fps?

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