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Question by
BobbyBoy222 · Dec 30, 2018 at 07:13 AM ·
spriterenderer2.5dblurryquad
Blurry sprite on material
I'm trying to make a 2.5D game. I started with making buildings out of 4 sprite renderer walls (so the player was able to go inside of them), but I found the sort order system would make a weird visual effect where objects would be rendered above or below the wall (seen below).
I tried to change the walls from sprites to quads, but now I get a blur that changes with distance to the camera. Is there any way to fix (or at least lessen) the blur, or any work arounds to this issue that people have found? (The left wall in this picture is a quad, while the closer wall is a sprite renderer. Both are sent to point filtering).
sprite.png
(2.6 kB)
quad.png
(3.0 kB)
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