Something wrong with the cut out feature of the standard shader?
I am trying to use a texture's alpha channel with the cut out transparency feature of the standard shader, but it does not seem to be working?
This is my texture as seen in Photoshop, with only the Alpha layer visible.
I've saved this as both a .tga & a .png, but when I apply it to the cut out material in unity, it looks like this:
Alpha channel black means transparent right? So that space between the grating should be transparent, but for some reason it seems to render the other way around, and there seems to be nothing I can do to change it. Does anyone have any ideas?
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