Question by 
               tylerhollows · Nov 24, 2016 at 06:38 PM · 
                unity 5physicsraycastphysics.raycastfpscontroller  
              
 
              How to make a Physics.Raycast detect a FPSController?
I am trying to make an AI that spins around until it sees the player, but it can only see walls and other objects, but completely ignores the FPSController. I tried adding a cube to the controller, and the FPSController is tagged as player, but it won't see it. Here is what I have:
 using UnityEngine;
 using System.Collections;
 
 public class PersonAI : MonoBehaviour 
 {
 
     public RaycastHit hit;
     public float fpsTargetDistance = 10;
     public float enemyLookDistance = 10;
     public Transform fpsTarget;
     public float ran;
 
     void Update()
     {
         ran = Random.Range(-5, 5);
 
         transform.Rotate(0,ran,0, Space.World);
         fpsTargetDistance = Vector3.Distance(fpsTarget.position, transform.position);
 
         if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit)) 
         {
             Debug.Log (hit.transform.tag);
             if(hit.transform.tag == "Player") 
             {
                 SeenPlayer();
             }
         }
     }
 
     void SeenPlayer()
     {
         MoneyDisplay.money-= 10;
     }
 }
 
              
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