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How to get terrain data?
I'm creating a terrain evaluating tool for editor. I would like to make sure this tool works with any type of terrain, no matter how it was created. How should I set up the workflow, so users would be able to provide required data to my tool?
What my tool would need access to is vertex information, to evaluate slopes etc. and make minor adjustments to heights of the terrain that are stored inside the tool and not as permanent modifications of the provided terrain.
Should I just ask for Mesh objects, or MeshFilter components? Or should I just ask users to link GameObjects that have the terrain as it's component and somehow try to code support for all the widely used terrain creation tools or are all the tools using same base that I can get data from?
I don't have access to any of the popular tools since they are paid, and would really appreciate some insight on how can I work with them.
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