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Question by ReneBuehling · Dec 29, 2018 at 01:34 PM · camerauicanvasupgrade

Camera ProjectionMatrix and Canvas Scaling - different results in 2018.3

Hi all,

when setting the camera's projection matrix the scale of an UI Canvas having RenderMode=ScreenSpace-Camera changes according to these settings. It seems that in 2018.3 this gives different values than before.

I made a new project with template 2D in both versions, 2018.2 and 2018.3. Then added an UI panel and an empty object with this test script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [ExecuteInEditMode]
 public class Test : MonoBehaviour
 {
     private Matrix4x4 originalProjection;
     public Camera cam;
 
     public void OnEnable()
     {
         cam = Camera.main;
         originalProjection = cam.projectionMatrix;
         Matrix4x4 p = cam.projectionMatrix;
         p[0, 1] = 0.5f;
         cam.projectionMatrix = p;
     }
 
     public void OnDisable()
     {
         cam.ResetProjectionMatrix();
         Debug.Log("Reset matrix, now=" + cam.projectionMatrix);
     }
 
     private void OnGUI()
     {
         GUILayout.Label("Original Matrix:\n" + originalProjection);
         GUILayout.Label("Changed Matrix:\n" + cam.projectionMatrix);
     }
 }
 

Scaling of the Canvas is different in both Unity versions, see attached Screenshot.

As this breaks the results of my scripts: how can I get the same results in Unity 2018.3 as in the previous versions?

migrationtest-diff.jpg (345.3 kB)
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avatar image pajamajama · Mar 27, 2019 at 05:40 PM 0
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Any resolve to this? Same issue here.

avatar image ReneBuehling · Mar 27, 2019 at 07:00 PM 0
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@$$anonymous$$majama Unfortunately no. The problem is still unsolved for me. :(

avatar image Fragsteel · Dec 26, 2019 at 04:07 PM 0
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362 days later and I'm having the same symptoms in 2019.1 when I set the horizontal or vertical offsets in the projection matrix ([0,2] and [1,2]). The height is the same but the width is way too big.

Tried Camera.useJitteredProjection$$anonymous$$atrixForTansparentRendering to no avail.

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