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Making a blocker like dropdown menu for another gameobject.
So as you might know, when dropper is opened a gameobject called "Blocker" will spawns, and it doesn't let user to touch anywhere buy dropdown, and when touched, it closes the dropdown.
So I want to do something similar. When settings menu is active in hierarchy, I want to create something like that blocker which will not let user click anywhere else, and I want to close settings menu it if the user clicks. How can I do that?
Thanks.
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