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Question by abebetaro · Dec 28, 2018 at 08:35 PM · physicsrigidbodygravity

How can i rotate player when player jump ?

Hi Im trying when capsule player jump rotating. but it couldnt work.. when player jump gravity direction is also rotating and looks funny.. i wanna player rotate 360 degree when jump. and gravity must be same direction positive y direction.

here is my code.

     void FixedUpdate () {
         System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
         //time = sw.ElapsedMilliseconds;
         //timetext.text = time.ToString();
         //transform.position = new Vector3(transform.position.x, transform.position.y, 0.3f);
 
         PlayerMove();
         PlayerJump();
         
 
 
         
 
 
     }
 
     
     void PlayerJump()
     {
         if (Input.GetKey(KeyCode.Space) && isGround)
         {
 
             rd.AddForce(Vector3.up * jumpPower);
             isJump = true;
 
         }
 
         if (!isGround)
         {
             Quaternion deltarotation = Quaternion.Euler(player_velocity * Time.deltaTime);
             rd.MoveRotation(rd.rotation * deltarotation);
             isJump = false;
         }
 
         
 
     }
 
     void PlayerMove()
     {
         float moveFoward = Input.GetAxis("Horizontal") * Time.deltaTime;
         moveFoward *= speed;
         transform.Translate(new Vector3(moveFoward, 0, 0));
         
     }
 

thanks

[1]: /storage/temp/130166-honeycam-2018-12-29-05-27-182.gif

honeycam-2018-12-29-05-27-182.gif (18.2 kB)
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avatar image abebetaro · Dec 28, 2018 at 08:39 PM 0
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sorry i add gif image. right now this is my condition.

https://imgur.com/a/WzYnHYc

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Answer by Snipe76 · Jan 02, 2019 at 08:06 PM

try using just animation for that instead of playing with physics that will make everything worse.

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Answer by abebetaro · Jan 04, 2019 at 09:02 AM

thanks. what do i have to do...?

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