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Question by
$$anonymous$$ · Apr 03, 2018 at 01:20 PM ·
baked lightmultiplayer networkingdeviceslight probes
Creating multiple LightProbes for different target platforms
I have the need for creating Lightprobes for VR and AR (Hololens). They have to be differently configured and need to exist in the same scene because its the online scene I use in networking with the NetworkManager.
Anyone has experience in doing such a thing? I was thinking putting the necessary baked lights onto different layers to which all objects react and use the API to activate the corresponding baked probe.
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