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Question by blindio · Nov 05, 2019 at 11:43 AM · windowsdllwrappingwrapperforcefeedback

How to use the Windows.Gaming.Input namespace in a windows standalone build?

Hello,

I'm trying to use the functionalities contained in the Windows.Gaming.Input namespace, in order to enable ForceFeedback on my application.

The application will be deployed on windows 10 platforms only, so I don't need to worry about other platforms compatibility there.

However I can't get it to work, I have tried multiple solution, compiling a dll wrapper and copying it along in a Plugins folder, copying the Windows.Gaming.Input dll along, changing the Import settings, building my lib as an UWP dll as well as a standard .NET one, nothing worked...

I even tried to go back to the old directInput lib, but I have no idea how to import it in unity (or at all, for that matter)

Could anyone point me to the right direction to get something to work? I'm at a complete loss when it comes to using dlls in unity

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