Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheSaviour · Apr 02, 2018 at 02:38 PM · buildrenderingbuild settings

Game not running smoothly on mobile device

I've been creating this game on my computer for months and everything works fine. But when I built the project and installed it into my android device, it doesn't run as smoothly. I don't wanna use the word "lag" as I don't think that's the correct term in this case. To be more specific, my game involves as series of platforms moving continuously from one end of the screen to another. When I play it on my mobile device, the platforms look a bit "shaky", as if the speed of the platform isn't exactly constant.

It's possible that this is happening due to my computer having a more powerful processor than my phone and hence, the performance isn't on par. But I don't see why that should be the case given that my scene isn't very complex. I've released an earlier version of this game on android before with roughly the same number of objects in my scene. It ran as smoothly on my phone as on my computer. Hence, I was expecting this version to be just as smooth.

To find out the problem, I made my game less complex by removing more objects from my scene and running it on my phone. But the performance was no different. The platforms still look quite "shaky" and their movement don't feel very smooth. Any idea what's causing this? Perhaps there's some sort of setting I'm not aware of that can render the game on my phone just as well as on my computer?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by TheSaviour · Apr 02, 2018 at 03:52 PM

Alright it seems that I've fixed it. Turns out there's this thing called Quality in Project Settings. The quality for Android was set to "Fantastic", so it was rendering the game at a much higher quality than my phone can support. I changed it to "Fastest" and now it runs as smoothly as in my computer.

Comment
Add comment · Show 12 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image phantomlqd13 · May 08, 2019 at 06:10 PM 0
Share

I set quality to low or very low but problem is not fixed. Gameobjects in my game don't move smoothly, they are still stuttering.

avatar image CentauriDev phantomlqd13 · May 08, 2019 at 06:15 PM 0
Share

Have you builded your game or do you use Unity Remote 5?

avatar image phantomlqd13 CentauriDev · May 08, 2019 at 06:24 PM 0
Share

I tried both but no differences, my game still stuttering

Show more comments
avatar image sStarS · Jul 31, 2020 at 02:34 PM 0
Share

i see in that profiler that was uploaded the phone resolution, i have same problem and my phone supports same resolution as yours, maybe that is the issue? how do i make my game play at a lower resolution like 1024 and take the whole phone space instead of using max 1092? that should improve the game performance drastically , cause no matter how well i optimize it the lagg remains and becomes even more sluggish every time i add something new on the map in editor works perfect , on my phone not so much and my phone has 3gb ram so it should be able to run it properly i even dropped the resources resolution by 8 times on very low settings but is still slow maybe cause phone itself overrides the game settings once is installed on it? do i need to write a script to control these things? cause phone seems to play it by default with high quality i even build it b=in 16 bits instead of 32...as soon as i added the water to create my ocean ...it became so slow that is almost unplayable ( and i didn't make the small lakes and floded caves yet just the ocean ) i'm using the basic water from standard assets so it cant eat too many resources as is old not that fancy all that's left is to set up the inventory and menu + place npc and write the quests ( story ) but if i can't fix this problem game will not run on weaker devices ( under 3gb ram phones ) $$anonymous$$e is from end of 2017 and beginning of 2018 so is not that old nor weak and not many ppl have a strong phone these days ( i've seen lots of old posts with this same issue and no real answers, and most don't suit me because my game is 3d most are asking for 2d or simple things and most assets i downloaded compatible for mobile with 1024 max resolutions some just some have 2k and 4k ( just one asset ) but i halved those resolutions after game plays so that is not a problem either i fixed all incompatible shaders with android and other asset settings that were not suited for android took me like 4 hours to go thru every asset/material/shading and stuff to check if is properly balanced for mobile all settings are set to lowest i even hide shadows now i'm rebaking the lights ( hope these new settings for them will make it smother) and everithing aside from characters i made static also have lod even on buildings parts like door/window/chair stuff ( is kinda weird seeing half the house disapear when you get far from it a bit but..i need it to be functional ( is the story that i wrote for it what's important for now - quests - ) so i need it to work else the players cant enjoy it

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

89 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Massive Flickering in build mode only 2 Answers

Lighting is not working after building for PC. 0 Answers

Distribute terrain in zones 3 Answers

Problems when making a build of a game for testing. 1 Answer

LOTS of build errros 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges