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Question by
ShyGuy121 · Jun 04, 2015 at 01:59 PM ·
error message
Build failed. Method not found?
Build failed. Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'. Build: 1 error, 0 warnings'
What does this mean?
It is the error I get with this script:
using UnityEngine; using System.Collections;
public class Test : MonoBehaviour {
// Use this for initialization
void Start () {
float speed = 10;
}
// Update is called once per frame
void Update () {
if (KeyCode.UpArrow){
//transform.position += Vector3.up * Time.deltaTime; }
transform.Translate(Vector3.right * speed * Time.deltaTime);
}
}
Comment
Answer by jctz · Jun 06, 2015 at 07:39 PM
Does this thread help?
http://forum.unity3d.com/threads/monodevelop-build-failed.275506/
or this?
http://answers.unity3d.com/questions/873008/build-failed-method-not-found-int32.html