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Why is clustering and other loadings happen most of the times I open Unity?
When I open Unity, something appears like this most of the times.
Model rendering and light component doesn't work properly when this happens. I need a solution for this.
They won't work properly unless that happens. The process has been known to be somewhat buggy, but it's been discussed in some detail with potential fixes:
Ok, but it also doesn't work properly while it's happening.
Correct, how do you expect dinner to taste when you start eating halfway through the cooking process?
Answer by $$anonymous$$ · Apr 02, 2016 at 05:21 AM
Uncheck Baked GI and change Precomputed Realtime GI to 0.1. It will look the same and there ain't no visual difference in lighting. It will speed up your building time alot.
Or if you want to or won't be using any of them, uncheck both.
Also uncheck "Auto"-build, it's not really necessary, all you need to do is just build the light when you're done with the scene or whatever changes you have made to the scene so automode is kinda of a waste of time really.
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