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Question by gamekitteh · Dec 26, 2018 at 05:13 PM · scene-switchingscenesscene-change

where to use scenes in a game like this ?

I am designing my first game in Unity and I don't know how to choose just when something is supposed to go into a new scene in this particular game. The game is laid out like a map and there are several small places to go, such as inside several houses and to shops and parks. Each of those is on average, 2x3 grid tiles in the scene editor, and I just jump between 'levels' by going to the appropriate view. It is 2D so just a jpg. There is probably going to be about 100 of those. I want it so that you can go explore any of them over a period of several months, and different events or items appear based on the day and what you've already done, or other variables.

How do you make scenes in a game like that? Do you make an area into a scene, or every month a scene? Do I even have to make a lot of scene changes, or just maybe ones at the start and finish, (I don't know how big this game is considered or if its going to lag) ... I think I'd have to do a Don'tDestroyonload for all scenes too, due to the openess of it and all the variables? Does Don'tDestroyonload make it lag or load just as long as all one scene?

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Answer by davidnibi · Dec 26, 2018 at 06:26 PM

It's a good idea to worry about things like Don'tDestroyOnLoad lag when it comes to it.

You can section off different areas in the scene, and just go to them. I've worked on games that had a number of different sections, that were just zoned off areas that could not be seen from the main game area, or just make them visible when they are called if that's not possible.

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