Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kaze_Senshi · Jan 28, 2012 at 04:24 PM · 2dcharactercontroller2d-platformerdeath

Crushing death in a plataform game using character controller

Hello guys, after searching in the web about moving plataforms, I choose to implement a moving plataform using parenting triggers. The triggers are in the sides of the plataform, and when you enter in it you become parented to this, moving together with the plataform.

It works well if the plataform isn`t super fast. But my problem is, how can I check with the plataform crushed my player against some wall using a box collider.

Actually when it crushes the player, it only push the character inside the box collider. I was thinking to check in script something like:

 if( characterInsideGround() && characterInsideMovingTrigger()) { die() }

but I don't know how to check it, can someone give me some idea? Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Berenger · Jan 28, 2012 at 05:20 PM

I assume that your platform isn't move by physic but by a transform.position = ...

You're going to struggle with howw are raised Collision and trigger events. The basic, a collider with rigidbody enter a collider, event raised. If the rigidbody is kinematic, you need the other collider to have a non-kinematic rigidbody that can be woken up. As it's probably going to be a static wall kind of thing, you'll need to disable gravity and freeze all axes. That way, you can get the collision event and kill your player. Read this and that thoroughly.

You might find better ways with someone more skilled in physic than I.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kaze_Senshi · Jan 28, 2012 at 07:22 PM 0
Share

Thanks for your answer, but the problem isn't detecting the collision, it is detect something after the collision, as the moving plataform moves the player inside the box collider.

I am thinking to use the normals of the collision with the moving plataform and the opposite wall. If I found some good from this, I'll talk here.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Hi can I use DOTween as my 2D charatercontroller? 1 Answer

2D Platformer - Problem with object that kills, then restarts after build 1 Answer

Character clips into the ground in 2D platformer 0 Answers

How do I get my 2D game camera to view the respawned sprite? 1 Answer

2d Movement Jumps to the Left 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges