Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Nov 29, 2014 at 07:15 PM by tanoshimi for the following reason:

Duplicate Question

avatar image
0
Question by mer1116 · Nov 29, 2014 at 07:11 PM · skyboxskyboxesgraduallygradual

Changing skyboxes?

Hi, i wanted to implement a day and night system in my game, but i also wanted to have a skybox, so that the sky didn't look like one plain color. So would a simple way to go about this be just scripting something to make the fog get gradually denser and darker, simulating a day and night effect? Or could i use a similar system to swap between like 7 different skyboxes, which would look like different times of the day? If there is, is there a way to make them fade gradually, so it isn't obvious that the texures are just being swapper? Thank you so much, I realize that this maybe a novice question.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0

Answer by tanoshimi · Nov 29, 2014 at 07:15 PM

It doesn't matter that it's a novice question. What matters is that it's been answered several times before.

Like here: http://answers.unity3d.com/questions/822190/daynight-skybox.html

Or here: http://wiki.unity3d.com/index.php/DayNightController

Or here: http://www.galawana.com/unity3d-day-night-cycle-and-transition/

Or here: http://lmgtfy.com/?q=day+night+skybox+unity

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Custom procedural skybox 0 Answers

Everything in my scene turns black when I switch to skybox lighting, how do I fix this? 1 Answer

How to load and exit a Skybox? 0 Answers

HDRP Rotate Skybox in Time DeltaTime 2 Answers

function unity_SpecCube0 doesn't work (or problem with skyBox) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges