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Question by guliverkel · Sep 12, 2017 at 02:22 PM · onclickskyboxes

Camera preview renders but game view doesn't onclick

It all works except it doesn't get triggered in Run mode.

My script

 using UnityEngine;
 using UnityEngine.UI;
 public class ChangeSkybox : MonoBehaviour
 {    
     public Material Laon;
     public Material skybox_pano;
     public Material Bedna;    
     public void ChangeSkybox1()
     {    
         Camera.main.GetComponent<Skybox> ().material = skybox_pano;
     }
     public void ChangeSkybox2()
     {    
         Camera.main.GetComponent<Skybox>().material = Laon;
     }
     public void ChangeSkybox3()
     {    
         Camera.main.GetComponent<Skybox>().material = Bedna;
     }
 }

Here you can see what I mean https://imgur.com/Wzw2p92

I have the functions attached to the button through the onclick

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avatar image guliverkel · Sep 13, 2017 at 02:35 PM -1
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This website is pretty useless. I hardly ever get any answer. Why they don't just move it to StackOverflow.

avatar image hexagonius guliverkel · Sep 14, 2017 at 09:58 AM 0
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Great comment, really helps.

avatar image hexagonius · Sep 14, 2017 at 10:00 AM 0
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How many cameras are used in the scene? It must be 2 at least, for the eyes. But since it's two eyes and a single preview render, I would say there's 3 and you're changing only one background, which is rendered first

avatar image guliverkel hexagonius · Sep 14, 2017 at 12:43 PM 0
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I use only 1 camera. But I solved the problem with updating Google VR.

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Answer by guliverkel · Sep 14, 2017 at 12:41 PM

I figured this out. I used the older version of GoogleVR SDK. I updated it to the newer and that fixed the problem. I wish Unity had some update detection and notify me when these packages are old.

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