Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DoubleJ169 · Feb 14, 2011 at 09:22 PM · damage

Question about Damage Delay

I have been trying to get this damage script to delay how quickly it will damage whatever it is coming in contact with. It works, but it delays the first time it's supposed to hit for seemingly no reason. Any way to fix this?

var damage = 10;

var enable = true; var damageDelay = 3;

function OnControllerColliderHit (hit : ControllerColliderHit) { if(enable == true) { hit.gameObject.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver); enable = false;

     yield WaitForSeconds (damageDelay);
     enable = true;
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Uriel_96 · Feb 14, 2011 at 10:14 PM 0
Share

as the name says WaitForSeconds it actually use the float example 5.0 so I dont know why you put Time.deltaTime that terms are for other things not for yield WaitForSeconds and also you dont need *6

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by e-bonneville · Feb 14, 2011 at 10:18 PM

var damage = 10;

var enable = true; var damageDelay = 3;

function OnControllerColliderHit (hit : ControllerColliderHit) { if(enable == true) { hit.gameObject.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver); enable = false;

     yield WaitForSeconds (damageDelay);
     enable = true;
 }

}

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DoubleJ169 · Feb 15, 2011 at 07:12 PM 0
Share

I'm new at this. This doesn't fix the initial damage delay but you're right about my original code being confusing.

avatar image e-bonneville · Feb 15, 2011 at 07:48 PM 0
Share

There really shouldn't be a delay from what I can see unless your ApplyDamage function has a delay built in. Is that the case?

avatar image DoubleJ169 · Feb 15, 2011 at 08:54 PM 0
Share

No it isn't. We think it was an issue with our previous build for some odd reason. In our new build the issue was gone. Thanks for the help!

avatar image e-bonneville · Feb 15, 2011 at 09:01 PM 0
Share

Fantastic. No problem, it was my pleasure. :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Damage script is screwed up...? what to do? 1 Answer

Damage not triggering in build 1 Answer

How to make my character defends only in one direction by pressing a key 1 Answer

Holding down the left mouse to continually damage an ai? 2 Answers

damage script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges