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Question by jjplay175 · May 13, 2015 at 09:10 PM · unity 5particlesystem

ParticleSystem.play in unity 5?

I can't get the particle system to work on the new unity, I've looked everywhere and found that it has to be GetComponent< ParticleSystem>() but I can't get it to play, I've tried gunBarrel.GetComponent< ParticleSystem>.Play(); and lots of others but it wont work...

It's for a shooting script I have, how do I get it to play?

============ Have to put a space in < ParticleSystem> because text vanished if I didn't

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Answer by ticofa · May 14, 2015 at 04:33 AM

Hi :)! When scripting particle systems i tend to use:

 *object in question*.GetComponent<ParticleSystem>().rateOfEmission = *some value*

or

 public ParticleSystem *some Variable*
 
 *some Variable* = GameObject.Find("*object in question*").GetComponent<ParticleSystem>();
 
 *some variable*.rateOfEmission = *some value*



for example:

 If(condition is met)
 {
 this.particleSystem.rateOfEmission = VALUE;
 }
 else
 
 {
 this.particleSystem.rateOfEmission = 0;
 }




I hope It Helps ^_^

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avatar image jjplay175 · May 14, 2015 at 09:33 PM 0
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Type UnityEngine.ParticleSystem' does not contain a definition for rateOfEmission'

You sure this works for unity 5?

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