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Question by jeniusj · Jul 15, 2012 at 08:30 PM · rigidbodyaccelerometerairplaneaircraft

Airplane flying using accelerometer

Hi,

I have been trying so hard to move an airplane using accelerometer on Android. I am able to do the right and left tilted movement of airplane using accelerometer by using the code from the following link

http://forum.unity3d.com/threads/43984-Unity-testproject-a-little-flightsim

but I am stuck at moving the plane up and down using the same code and logic. I have been assigned a project to flying an airplane based on accelerometer. I have to control the left-right and up-down tilt using accelerometer. Can anyone here provide me a sample code or reference document to accomplish the same. I am trying to replicate the movement of airplane as in exionfly 3d game (https://play.google.com/store/apps/details?id=opengl_es.exionfly&hl=en). So far only able to move the plane left-right tilted.

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avatar image Muuskii · Jul 15, 2012 at 08:57 PM 0
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At http://unity3d.com/support/resources/example-projects/iphone-examples

There is a cool example called Star Troopers that gives a project file doing exactly what you're asking for. Look in the player controls script I believe it is, under the fixedUpdate function.

avatar image danieldownes · May 15, 2014 at 05:54 PM 0
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The example doesn't solve the problem of holding the phone at a (naturally) tilted pitched angle when the game starts. Does anyone have a solution to that? I have done a lot of searching.

I tried saving the start Input.acceleration and then $$anonymous$$us that initial vector to new vector, but its not working as expected.

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