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the script runs when it was first created, but if I close my unity and re-run the game the script says nul reference ?! Why is it like that? please help
using System.Collections; using System.Collections.Generic; using UnityEngine;
[RequireComponent(typeof(MoveController))] public class Player : MonoBehaviour {
[SerializeField] float _speed;
[SerializeField] MouseControl mouseControl;
private InputController inputController;
private Vector2 mouseInput;
// MoveController
private MoveController m_moveController;
private MoveController moveController
{
get
{
if (m_moveController == null)
{
m_moveController = GetComponent<MoveController>();
}
return m_moveController;
}
}
[System.Serializable]
public class MouseControl
{
public Vector2 _damping;
public Vector2 _sensitifity;
}
private void Awake()
{
inputController = GameManager.Instance.InputController;
GameManager.Instance.localPlayer = this;
}
private void Update()
{
Vector2 _direction = new Vector2(inputController.Horizontal * _speed, inputController.Vertical * _speed);
moveController.Move(_direction);
mouseInput.x = Mathf.Lerp(mouseInput.x, inputController.MouseInput.x, 1f / mouseControl._damping.x);
transform.Rotate(Vector3.up * mouseInput.x * mouseControl._sensitifity.x);
}
}
Comment
better show us Game$$anonymous$$anager.Instance.InputController also.
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