- Home /
How many pixels/inches is one meter
When making 2D sprites in Photoshop, what should the image size be for it to equal one meter in Unity?
Answer by Eno-Khaon · Dec 24, 2018 at 07:13 AM
There's no real answer to that question. You could have a 20-trillion pixel (width, height, etc.) image and treat it as a nanometer.
The real question you should be asking is "How much of the screen do I want my character to take up, and at what screen resolution?"
If your character is intended to stand 1/16 of the screen's height at 1920x1080 resolution, then your character would be roughly 67.5 pixels tall.
Let's say we round that to an even 64 pixels for texture efficiency and mathematical analysis.
Aside from that, we can approximate that a character 6 feet tall stands ~1.829 meters tall
Taken one step further by this metric, this means that your camera's screen height would be roughly 30 meters.
1080 / 64 = 16.875
1.829 * 16.875 = ~30.864
So, again, there's really no specific answer to this question. This is something you can only truly figure out for yourself.
Your answer
Follow this Question
Related Questions
Unity unnecessary filtering my sprite 1 Answer
Unity 2D Sprite is invisible. 2 Answers
How to change sprite only on click or during shoot state? 1 Answer
How can I get my BoxCollider2D to stay centered on my sprite? 2 Answers
Can you change the color or brightness in Unity just like Photoshop??? 2 Answers