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Question by webe · Dec 31, 2014 at 10:44 AM · 2draycasting

Mouseover with Raycast2D doesn't work

I want to highlight my GameObject when the mouse is on it. I got it to work using a 3D collider and 3D rays, but it doesn't work with 2D. The following code does exactly what I want, but in 3D.

 Code:
 Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 RaycastHit hitInfo;
 
 if (collider.Raycast (ray, out hitInfo, Mathf.Infinity)) {
  renderer.material.color = highlightColor;
 }
 else{
  renderer.material.color = normalColor;
 }


I've seen plenty of other threads with similar problems, but none of the ones I found worked.

So, how would I do this using Raycast2D?

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avatar image Qasem2014 · Dec 31, 2014 at 11:14 AM 0
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same problem !!! :(

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Answer by haiderInUnity · Dec 31, 2014 at 01:05 PM

you can do something like this

 RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition, -Vector2.up);


I had a similar problem 2 days ago and you can refer to my post (http://answers.unity3d.com/questions/864435/how-to-detect-tap-on-object.html)to get a clear idea... there i am just detecting taps for mobile but you can change it to Input.mousePosition

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avatar image haiderInUnity · Dec 31, 2014 at 01:05 PM 0
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try this link if above doesnt work

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