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Question by Saowi · Sep 04, 2013 at 11:50 PM · accelerometertilt

My object moved even i havent tilt my phone...

My problem now here is when i open it in my phone my object move on its own and i havent tilt my phone.

here is my code..

vard card: GameObject; function Start () {

card = GameObject.Find("GameObject");

}

var speed: float = 10.0f;

function Update(){ var dir : Vector3 = Vector3.zero;

dir.z = -Input.acceleration.z;

if (dir.sqrMagnitude > 10)

dir.Normalize();

dir *= Time.deltaTime;

card.transform.Translate (dir * speed);

card.rigidbody.AddTorque(0, 0, 50);

card.rigidbody.AddForce(transform.forward * 50);

card.rigidbody.useGravity = true;

}

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avatar image meat5000 ♦ · Sep 04, 2013 at 11:54 PM 0
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Is the phone down flat on its back?

I think you should display accelerometer x,y,z in OnGUI(). You might be surprised.

vard card

Typo

avatar image syclamoth · Sep 04, 2013 at 11:55 PM 0
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Get rid of those three lines at the end there. They will move the object no matter what the accelerometer says.

avatar image Saowi · Sep 05, 2013 at 12:39 AM 0
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@meat5000 how can i do that?

avatar image MrProfessorTroll · Sep 05, 2013 at 12:43 AM 0
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Use the OnGUI(). Here: http://docs.unity3d.com/Documentation/Components/gui-Basics.html

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