Question by
Only4gamers · Jun 30, 2020 at 03:56 PM ·
androidbuildbuild-errorandroid build
Failed Running UnityLinker.exe and UnityLinker.exe did not run properly!
Hello, I am getting these errors while building game for Android: Error 1:
Failed running C:\Program Files\2019.4.0f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x=C:/Users/Hi/AppData/Local/Temp/tmp1ffeb5ed.tmp -x=C:/Users/Hi/AppData/Local/Temp/tmp1f28e0b4.tmp -x="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -d="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="D:/Unity Backups/Mini Racer Xtreme/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file="C:/Program Files/2019.4.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
stdout:
stderr:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. The system cannot find the file specified.
at Unity.Linker.UnityDriver..ctor(String[] args)
at Unity.Linker.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 2:
Exception: C:\Program Files\2019.4.0f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 3:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <af78ad00a40d4f61b82afc6cafb0a416>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <af78ad00a40d4f61b82afc6cafb0a416>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Please help to solve this problem.
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