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Question by ropyyyyyyyyyy · Sep 15, 2013 at 09:15 AM · mecanimanimationsdelaytransitionstate machine

Mecanim empty state has unwanted delay

I create a couple of empty mecanim states to better manage my states.

So I have like 3 empty states between 2 animation states.

The problem is that every one of those empty states plays for a short duration, which causes my animation to twitch a lot.

I set all transitions to bool so shouldn't those empty states exit immediately?

Another question: are mecanim states limited to one change of state per update?

EDIT: I don't have any 'Exit Time' conditions.

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Answer by meat5000 · Sep 15, 2013 at 09:54 AM

Click the transition arrows and in each one remove the Exit Time parameter if you need to. Add other parameters instead.

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avatar image ropyyyyyyyyyy · Sep 15, 2013 at 10:57 AM 0
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I tried that already, right now I have only bools which should instantly change state.

avatar image meat5000 ♦ · Sep 15, 2013 at 11:08 AM 0
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Why do you add Empty states? That will be a time period where no animation is playing, so you will create twitchy behaviour. I suggest you simply manage your transition better. Don't forget you can define when the transitions occur between each animation by the sliders in inspector. Adding an empty state between animations means that you can no longer set the transition ti$$anonymous$$gs in the animations.

avatar image Ziplock9000 meat5000 ♦ · Aug 21, 2019 at 03:09 PM 1
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Unfortunately (even in 2019) you still need empty states for certain branching situations that need to run code.

avatar image ropyyyyyyyyyy · Sep 15, 2013 at 11:33 AM 0
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Yeah it makes sense about no animations playing now... Thanks

avatar image Xxov3rxx · Dec 14, 2015 at 04:57 AM 0
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This worked for me thanks!

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