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Question by pablosanchezcea · Dec 22, 2018 at 10:12 AM · prefabmultiplayerdifferent

Unity Multiplayer Different Player Prefabs

So, I have two different player prefabs, player1 and player2. Each one has a canvas attached, canvas1 and canvas2.

I use the next code as NetworkManager:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 using UnityEngine.Networking.NetworkSystem;
 
 
 public class NetworkController : NetworkManager
 {
 
     public int chosenCharacter = 0;
     public GameObject[] characters;
 
     //subclass for sending network messages
     public class NetworkMessage : MessageBase
     {
         public int chosenClass;
     }
 
     public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader)
     {
         NetworkMessage message = extraMessageReader.ReadMessage<NetworkMessage>();
         int selectedClass = message.chosenClass;
         Debug.Log("server add with message " + selectedClass);
 
         GameObject player;
         Transform startPos = GetStartPosition();
 
         if (startPos != null)
         {
             player = Instantiate(characters[chosenCharacter], startPos.position, startPos.rotation) as GameObject;
         }
         else
         {
             player = Instantiate(characters[chosenCharacter], Vector3.zero, Quaternion.identity) as GameObject;
 
         }
         chosenCharacter++;
 
         NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
 
     }
 
     public override void OnClientConnect(NetworkConnection conn)
     {
         NetworkMessage test = new NetworkMessage();
         test.chosenClass = chosenCharacter;
 
         ClientScene.AddPlayer(conn, 0, test);
     }
 
 
     public override void OnClientSceneChanged(NetworkConnection conn)
     {
         //base.OnClientSceneChanged(conn);
     }
 
 } 

So my problem is that when I connect with my second session it generates canvas2 over canvas1, making player one click canvas2. I would like to only generate the canvas of the player prefab for each session instead of generating them both. Any suggestion?

thanks!!

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Answer by hexagonius · Dec 22, 2018 at 12:48 PM

within a player prefab, you can instantiate the canvas in OnStartLocalPlayer.

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avatar image pablosanchezcea · Dec 22, 2018 at 01:13 PM 0
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ty it worked

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