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Losing texture after going back to menu in Unity5
I have a game, that follows this flow: SplashScreen -> Menu -> Level1 -> Menu
The first time the menu is opened, everything is fine:
After I come back from the game (I checked, and the same amount of objects are on the scene both times), this is what I get:
NOTE: This is on ios devices, both ipod touch & ipad. I'm using Unity 5.0.0p3 & NGUI 3.8
Answer by GastonC · Apr 15, 2015 at 06:25 PM
If anyone else is having this issue... I have having Time.timescale = 0 before loading the scene again, causing the issue.
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