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Question by Pelor · Dec 21, 2018 at 12:48 PM · positioncomponent

ECS find entity position component

I want to pluck the Position data from an Entity without keeping a reference to it.

Can this be done?

When an Entity is created via EntityManager.CreateEntity() an Index is assigned but that index is shuffled around and "invalidated".

What I mean is I created 2001 Entities. "Entity 2000" has index 2000 but EntityManager.GetAllEntities()[2000] does not return the entity with Index == 2000. Unity shuffles the ordering of entities internally so the Entity with Index == 2000 is actually sitting in GetAllEntities()[1800].



Is there any way to get the correct index without keeping a reference to the entity?

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