Question by
SHoe · Feb 14, 2017 at 08:56 PM ·
ambient light
How can I make the baked HDRI scene not looking so flat?
I have an HDRI plugged into a skybox/Cubemap shader and used it as an ambient source in the scene. Somehow the lighting Build is always flat comparing to when I used the same HDRI in Unity 4. Is there any settings I could tweak to make it not looking so LDR? :(
Comment
Your answer
Follow this Question
Related Questions
Ambient light working in some scenes and not others - Help!!! 2 Answers
gradual ambient light intensity change 2 Answers
Unity 5 SkyBox Ambient Lighting Problems (after Loading Level) 1 Answer
Working with colored light, in completely ambient-lit scene 0 Answers
Ambient Lighting isn't baking properly 0 Answers