[NAVMESH] Door Destroy NavMesh Problem
Hello, I am trying to code a script that makes a Zombie chase the Player through NavMesh Agent. I goes like this: If the Zombie meet a door, then I want the Zombie to stop and destroy the door - then continue to chase the Player. But my problem is that when the Zombie stops, the NavMesh (i think) makes the Zombie move backwards till it reaches a corner of the map. This problem also occurs when Player gets too close to the Zombie.
How to fix?
Comment