Problem with follow-up camera with curved world shader
Hi there,
I use a shader for an infinite runner like Subway Surfers. but the problem is when I use cinemachine camera to follow up the character, the camera goes forward but the road and items are bending.How can I fix this problem?
I want the camera to move forward align the road but here is how it goes:
(by the way, I'm totally new in shader and graphic programming)
Thanks in advance
Answer by Parokonnyy · Feb 09, 2021 at 10:49 AM
I have same issue. I think for you simple situation you can just make the camera go to the bottom a bit and make rotate to the bottom a bit. You need just play around with right movement and rotation speed. So just attach such script to the camera and - woula! :)
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