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Question by Gileno · Dec 18, 2018 at 11:15 PM · 2d-platformermecanimdirectionplatformshoot

Spell changing direction after player change,Spell independent from player

I have a spell class daughter of the player class and when the player shoots and changes sides in their move the spell changes sides as well. What can I do to spell continue its path even the player changing sides after shooting?

 public GameObject RedBlame;
 
 void Start()
 {
     animator = spritePlayer.GetComponent<Animator>();
 }

 // Update is called once per frame
 void Update()
 {
     Movimentacao();
     chamasVermelhas();
 }

public class ChamasVermelhas : MonoBehaviour {

 public float velocidade;
 public int dano;

 void Start () {
     Destroy(gameObject, 4f);
 }
 
 void Update () {
     transform.Translate(Vector2.right * velocidade * Time.deltaTime);
 }

 void OnCollisionEnter2D(Collision2D colisor)
 {
     
     if (colisor.gameObject.tag == "Inimigo")
     {
         Destroy(colisor.gameObject);
     }
     
 }

}

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Answer by Gileno · Dec 18, 2018 at 11:17 PM

Class player shoot method:

void chamasVermelhas() { if (Input.GetButtonDown("Fire2")) {

         RedBlame.SetActive(true);
        
     }
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