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Question by jolechallinor3 · Jun 17, 2018 at 02:10 PM · c#rotationbeginner

Problems with code to tilt an object left and right

Hi!

I've recently started using Unity and c#, although I'm primarily a Gamemaker dev. I moved over here since it doesn't have great 3D support.

I've started off by making a Voxel style shmup. It's going fairly well, but I'm having trouble with making the ship tilt left and right.

 float moveHorizontal = Input.GetAxis("Horizontal");
 if (moveHorizontal > 0) //if you press the right arrow, tilt right
 {
 transform.rotation = Quaternion.RotateTowards(Quaternion.Euler(0, 0, 0), Quaternion.Euler(0, 0, -30), 50 * rotatespeed);
 }
 else //else, go back to the default rotation
 {
 transform.rotation = Quaternion.RotateTowards(Quaternion.Euler(0, 0, 0), Quaternion.Euler(0, 0, 0), 50 * rotatespeed);
 }
 if (moveHorizontal < 0)//if you press left, tilt left
 {
 transform.rotation = Quaternion.RotateTowards(Quaternion.Euler(0, 0, 0), Quaternion.Euler(0, 0, 30), 50 * rotatespeed);
 }
 else//else, go back to the default rotation again
 {
 transform.rotation = Quaternion.RotateTowards(Quaternion.Euler(0, 0, 0), Quaternion.Euler(0, 0, 0), 50 * rotatespeed);
 }


Now I know there's probably better ways to handle this, if there are, let me know.

The problems I am having is that the ship seems to only tilt left, and the rotation is instant, even though I was told that Quaternion.RotateTowards would provide a smooth rotation. Does anyone have any ideas on how I could fix this, or any alternatives to this code?

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